- Render Scene render the scene, in the Main Toolbar tool bar click the icon to bring up the Render Scene Render Scene dialog box.
- Can also select Rendering> Render will also appear in the dialog box.
- In 3D Studio MAX 4.0 render scene dialog box has four rollout: Common Parameters (common parameters), in this rollout, the number of frames can render the scene, the output image size and output file format settings; Render Elements (elements rendering); Current Renders (the current render settings); MAX Default Scanline A-Buffer (the default line scan A-cache), this parameter is specified rollout renderer currently in use. architectural visualization Other rendering methods can be added through plug-ins.
- 6.5.2 Dynamic coloring
- ActiveShade dynamic color 3D Studio MAX 4.0 is another new feature, which is the use of an interactive rendering, can provide users with real-time product feedback effect level, allowing users to directly see the effect in the rendering window changes, as debugging lights, materials and other operations to provide a great convenience. In the Render Scene dialog box, finished bottom of Production, Draft sketches and ActiveShade three options, the general default settings in the Production and the Draft is almost the same, but the choice ActiveShade time, can be a window into ActiveShade window, or use a separate floating window, dynamically adjust the observed effect.
- Production can be set to high resolution output and file, and then use the details ActiveShade way to make the adjustment. Using this method you can improve the speed of the preview scenes and will not affect the output quality.
- 6.5.3 Render Settings
- In the Render Scene dialog box by setting the appropriate parameters for rendering different output to meet your needs.
- Time Output Options area is to set the output frames.
- Single (single frame): only render the current frame.
- Active Time Segment activate the current time period: period of rendering all frames. Time frames in the configuration dialog box.
- Range (Range): rendering a specified range of key frames, you can set the From field and enter the frame range.
- Frames (Frames): Render the selected frame.
- Every Nth Frame (frame per N): N skips rendering a frame. If set to 10 after every 10 rendered an.
- File Number (File No.): and the Every Nth Frame used to determine the starting point for incremental file name.
- Output Size (output size): the output image area is to set the size and format options.
- Coustom (custom format): In this list you can choose a dozen output formats.
- Including 35mm film format and NTSC, PAL, HPTV other video formats. When you select any of these formats, the image aspect ratio will be matched with this format.
- The image resolution is set Width, Height values the input box to customize settings, six preset buttons you can click to define the resolution.
- Render Output (rendering output area): field is used to output the image file format after the set area.
- Save File (to save the file): We can use this option to save and define the file name and file type.
- Use Device (used equipment): Specifies the rendering output to an output device.
- 6.5.4 Effects
- Rendering Effects is used to render the image the results of special treatment.
- Through the image as it can soften the effects processing such as color cast, it is the 3D Studio MAX 3.0 version added a two-dimensional image processing functions.
- In the Rendering pull-down menu, click Options Effects Rendering Effects architectural visualization dialog box will pop up.
- In the Rendering Effects dialog box, click the Add button will pop up Add Effect dialog, the dialog box through which we can render an image to add eight kinds of special image effects. Select the name of special effects with the mouse, click OK to exit the dialog box, name this effect will appear in the Effects list. We can add a variety of image effects.
- Preview preview, this option we can add the effect of rendering the preview before.
- 6.6 Summary
- In 3D Studio MAX 4.0 in the materials and textures to create and edit, through the Material Editor Material Editor to complete, and render them through the final performance out of the surface show a different texture, color and texture. Material in three-dimensional creation process is a vital part. We have to pass it to increase the model’s details, reflecting the model texture. Material on how to build an object model has a direct impact. This chapter describes how to use the Material Editor editor, how to use 3D Studio MAX 4.0 provides a variety of materials. Will depend on the material and techniques on how to obtain details of the model with the same effect, and by rendering the final works for everyone by adding special effects.
Render Scene render the scene
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Environmental performance of the process is to produce basic
- Environmental performance of the process is to produce basic skills and methods of origin, is portrayed the image of the thinking process of shaping the environment. If the performance of techniques to understand the language to describe the design of the image of the form, then the specific technique of writing skills that constitute the basic form of sign language, therefore, subject to the performance of process skills and laws needed before its role and significance Badge. Environmental image in the construction process, a point, a linear, a color of environmental organizations and arrangements are space, shape the image of decent material, color tone characterize the specific requirements for point, line, surface (color) The composition should be between the internal logic of a relationship, rather than the dubious image of the whole scattered in no chapters, so a correct understanding of the inter-relationship skills is to enhance the skills required to achieve the method according to the performance art of a high degree of ideological foundation.
- Designer hand-painted wall in the image of the four-dimensional understanding of space to find the artistic expression of the law is important because a wealth of skills in the environment produced the image, morphological features, decent texture, color tone, composition and layout of the specific requirements, but also the art designer training, modeling skills, performance habits, ways of thinking and character of the revelation and expression, it sounds like the melody, the role of color in the same tone determines the image of the language features. As the hand-painted techniques and methods of the characteristics of the free and casual, in the expressive language performance with other methods can not match advantage, vivid artistic skills in design neat handwriting, and throughout the performance between the pouring of always, the designer of dynamic artistic expression to control the environmental effects of demonstration of capacity, very few grasp the accurate number of pen neat image features in between, concise and not monotonous, dull and not strict, calm and smooth strokes, turns and changes in rich, accurate and vivid form, Architectural visualization orderly and harmonious strokes, the effect of art enhance the appeal of the effective way the screen.
- Performance of the direct purpose is to design for the performance of skills and playing will become exaggerated form of decoration, will be lost from the nature of the performance of the design value and meaning of existence, therefore, effective presentation skills, a vivid and artistic is a measure of certainty designers a comprehensive literacy standards. Performance skills and precision Road is a technique able to start the art, designers need to temper and hone thinking to enhance learning, the designer only from the artistic beauty of the high level of awareness of the role of skills in performance and value, only the tips of the desired artistic effect of the environment in the construction and interpretation of images enabling environment for a spiritual and artistic harmony.
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Autodesk 3ds Max 3D software
- 1, Autodesk 3ds Max 3D software
- Performance of the division is also using 3ds Max and other software for building three-dimensional rendering, but the teachers pay more attention to software render lights, materials, textures, rendering and other functions.
- 2, a variety of renderer architectural visualization
- As the area of today’s CG renderer endless variety, choose a suitable renderer is rendering the easiest for beginners confusing place. Performance in the construction field, the more popular renderer has Mentalray, V-ray, Maxwell and so on. The renderer has its own characteristics. But now more commonly used V-ray renderer, more convenient to use, and the results better.
- 3, Adobe Photoshop
- In building performance, the division in the three-dimensional rendering software output renderings, use Photoshop to complete the mapping of rendering post-processing. Common are the school colors, the details change, add elements, etc., is completed during the synthesis. Eventually we see the performance of the finished building renderings.
- 4, the quality of training
- In addition, although the effect is to use the software to make maps, but the performance of the teacher’s own sense of artistic renderings for a greater impact on the final screen. Architect engineering and art combined with painting, sculpture and other art are closely related. Since ancient times, many deep accomplished architect is an artist, architectural drawing from much the construction industry, popular art, a wonderful work of art of garden.
- Industry conditions 3d rendering
- Building performance is the fastest growing industry in recent years. Talent demand is also growing, so the performance of the construction division of the treatment to be compared to many other related occupations, but because the industry’s peculiarities, so the performance of overtime in the construction division of a commonplace.
Building Performance Division Production of architectural renderings
Building Performance Division Production of architectural renderings of the senior production
staff on the performance of the construction division is called.
In fact, the performance of the construction division is often said
that post-construction rendering division or building division. The task
of building performance division is to produce a good architectural model for
software in three-dimensional rendering software system building of light, color,
texture reflected. And in the latter part of the software to be modified, as the
final architectural renderings. Architectural Renderings Architectural Renderings simply say that the environmental landscape architecture
practice with a realistic way to pass through the graphics in the early 1980s and 1990s,
largely hand-drawn architectural renderings are obtained through methods of communication,
which is the oldest and most original way, then often the realistic architectural renderings
of the level of division by drawing the decision, so the architectural renderings, then just
head by artists who "want to" come out, with the development of technology, computer popularity
in the late 1990s to improve 3-D technology, the computer gradually replaced the traditional
hand-painted, 3Dmax the tool slowly into the design of workers in the eye, not only can do 3-D
technology, the exact expression, simulation and can be high, particularly in the architectural
design performance excellent, not only in architectural computer design can help us to simulate
the manuscript out of the building, you can also add people, vehicles, trees, buildings with King,
even during the day and night lighting changes can be simulated in great detail, these buildings
and the surrounding environment through the simulation-generated architectural renderings, photo call.
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